Header Ads

Tuesday, February 18, 2014

ATV 2 Quad Power Racing


Features
  • Fast, edge-of-your-seat arcade-style gameplay that features 10 of the top pro riders in the world and over 40 real-life sponsors
  • Indulge your wild side on 15 massive tracks and 2 freestyle arenas in 5 unique globe-spanning environments
  • Over-the-top control system and physics model offers the power to pull huge air and ridiculously fun power slides
  • Play with friends at home in 2-person multiplayer mode
  • Two-person multiplayer mode lets you rip it up with your friends without the hassle of leaving the house

List Price: $19.99
Special Offer: check this out!

Related Products

Amazon.com Review
The arcade-style ATV: Quad Power Racing 2 is as much about big air and reckless hotdogging as it is about crossing the finish line. To make any progress in this game, you must not only win races, but master increasingly complicated tricks and combos. Taking the time to master tricks pays off in the end--there are no shortage of locked features that open up with each advance in skill.

The game incorporates a wide array of well-rendered racers, vehicles, and locations. The various racing courses are elaborate and nicely detailed. You can knock competitors out of your way by administering a solid kick while passing--not exactly sportsmanlike behavior, but gratifyingly reminiscent of the classic Road Rash. For tricksters and stunt-riders, the freestyle arenas offer a candy store of possibilities. But the standout feature is the physics model behind the game. The overall handling and responsiveness of the vehicles is surprisingly realistic--even the controller vibration is more convincingly incorporated than in other racing games. Some finesse is required to pull off even the simpler tricks, and as with the real thing, it's easy to lose control of these powerful machines.--Maile Bohlmann Pros: Great graphics Realistic physics and handling Fun multiplayer and freestyle modes Lots of unlockable bonuses Cons: Music is grating, annoying Offensive moves (i.e. kicking) are underdeveloped Training/practice modes are oversimplified


0 comments:

Post a Comment